We haven’t been posting much content lately. Actually none at all for the past few months. We’ve been working on the back end a lot with a new post layout, new services and much more which we’re really excited to bring to you all.
We’re also trying new business opportunities in the PC space – which many of you know I’m a huge fan of.
We have also encountered a few obstacle namely a very “chaotic and rapid shifting” education system in our country which mean we have to spend a lot more time on our study since all in all, this is still the number one priority.
We’re sorry for the lack of content and we’ll get back as soon as possible, preferably after the big test.
Thanks everyone for your continuing support. We’ll be back bigger than ever XD
I’ve been caught up in tons of family visits and didn’t pump out as much content as I had hoped for but I did stumble upon a rather nice website – Kickstarter – the widely popular website that helps bringing many awesome projects to life. Today we’re gonna take a look to see how it can help you. Oh yes you, my passionate teenage friend, with getting the fund you need for your great business or any of your ideas !
Let’s get started then 🙂
I. What is Kickstarter ?
Let’s take a trip to the imaginary land first, shall we? Imagine you wanted to start a bakery store. You’ll need many things from equipment to ingredients, a rented space,etc,.. To accommodate for all of that, you’re gonna need some serious funding.
Normally, you’ll use your saving or borrowing from other people or the bank. But today it’s technology era. With the sudden popularity of crowdfunding sites, getting the money you need for your project has now been a lot easier.
Currently, one of the best and well-known sites is Kickstarter. Here it is. Their impressive feat:
To be honest, I never thought that crowdfunding can manage to bring in such a huge amount of money. If you click on their stats button, there are more detailed stats on that page. They also have a rather nice looking About Page.
Well, I captured the website homepage in 4 pictures above. Looks rather nice right? The design is minimalist with a view to show visitors (and potential backers) on-going projects that need funding as well as their current progress.
Note: The purpose of Kickstarter is to help you crowdfund your project. When I say earn income, it means from your project after it is done, not from the money from the fund itself.
For example, let’s have a look at “Headphone Project”
They pledge for 100,000$ but got 1,731,848$ as a result. While it’s not wrong to treat the extra money as some kind of reward and use it to make a much better project, it’s definitely not right to treat it as “income”. However, after the project is done, you can sell the headphones and make money from them.
Importantly, you need to NOTICE that I’m not writing about Kickstarter as a method of earning income but as a source of funding to help teenagers start their own business. Supposing you were the one help funding, how sad it would be to see cases of dishonest entrepreneurs using money on their personal purpose.
How possible is it? Isn’t there exist a safety net ? Don’t worry, I’ll help you explain its working system.
Now, let’s talk about how a Kickstarter crowdfunding project actually work and how it can help us teenagers complete our projects and earn income.
III. How Kickstarter Works?
So at its core, Kickstarter operates on an all-or-nothing model. After you’ve pledged for an amount of money, if it got enough fund ( = or > the amount pledged), you will receive the fund. In contrast, if the project doesn’t reach the amount pledged, you get nothing.
Please bear in mind its “operation”, as I said above, since it’s just a line between success and nothing.
Let’s take a look at an actual Kickstarter project.
The overall information will be shown on the top of each project. This will contain:
The project name
A sub-heading of the project
A video and/or a series of images describing the project
The meta data like Categories and Location
The number of current backers
The current amount of money backed
The amount pledged for
Other miscellaneous information
This is a very handy summary about how Kickstarter works. It’s all or nothing !
And remember to scroll down to reveal the expanded section for the owner to explain the project, the stories behind it and the Kickstarter rewards.
About the Kickstarter reward, it operates on a tier-base system. For example:
Yep. Don’t be surprised. Some people even backed a project up to the 10,000$ range.
I’ll wrap this up here today. Next time we’ll go through how to launch a successful Kickstarter project and discuss tips helping you have a better chance to have your project fully funded. Make a try and tell me what you think k?
For a teen looking for making money online, there are a lot of accounts to create so you’ll need lots of emails to use. You can use only one of course but trust me, you’ll want many to keep things organize and help with testing :). Let’s check out GMX then !
Yea, I’m gonna make videos now instead of writing posts. It’ll be a breath of fresh air for all of us and also a chance to polish some of my video skills XD. So it would be great if you let me know what is in your mind. Leave your suggestions and ideas below !
We’ve already covered this topic in-depth before but a video will do a lot better in explaining technical stuff. So here comes our first ever video tutorial. It’s the first one ever so quality isn’t “up there” but I hope you guys will enjoy it.
What is in your mind now after watching? Is it good? What should be improved? Let us know k?
So it seems I forgot to put “Part 1” in, well, part one‘s title 🙁
Let’s continue from where we left off last time then.
B. IAP And IAA For Teens
I know you’re wondering: “How on earth do I understand that title ?!” So here ya go:
IAP stands for In App Purchase ( this is an official term )
IAA stands for In App Advertisements ( this is what I made up for the sake of easier writing and reading )
Right, last time we discussed right here on how to make money off our apps by selling them. In short, people need to pay if they want to use the apps. Today, we’re gonna take a look at some ways to let users use your apps for FREE while at the same time make money off it. Win win for everyone right XD !
First we’ll take a closer look at those two ambiguous terms above.
1. About IAP ( In-App-Purchase )
This is probably the most popular income stream app developers are utilizing right now. The idea is to let users download an app for free then charge money INSIDE the app. The most prominent examples of this approach are games.
Let’s take Clash of Clans for example. As you can see, the game itself is free to download but the developer charges real money for in-game currency. Note that the game is perfectly playable without spending any bucks on IAP but if you do decide to invest a little in it, the experience will be a whole lot better.
They even have Liam Neeson ! Talk about investment. Clash of Clans earns $846986 in estimated daily revenue and gets 25181 daily downloads.
IAP works great in games with tens of thousands of dollars being transferred from the real world to the cyber world ( actually they only transfer from our wallets to the developers’s ).
Here’s how Clash of Clans IAP looks
In more traditional apps, IAP usually works by letting users pay to access more features or removing ads (more on this later). By allowing users to pay for individual features, the users can pay less for what they want and the developers won’t have to worry about making a FREE and PAID version of an app.
Let’s take a look at another example:
This is Action Launcher, a very popular app on the Play Store which can be downloaded for free but note the bottom line:
The basic features are there but you’ll need to cash out some money for advance options
Generally, this approach works nicely, as evidenced by Action Launcher high rating and overall success.
One thing to keep in mind for any teens looking to earn income with IAP is to price things reasonably. Remember that you’re not trying to sell an app but making small incremental gains, keep things under 4.99$ if possible should get you set.
One thing to keep in mind for any teens looking to earn income with IAP is to price things reasonably.
It’s better to have many features with low prices than one big pack of stuff with high price. This way the users will feel like they have choices (and they do) and not being forced to pay.
Another tip is to be smart when choosing which features to charge money for. Obviously, you can’t charge them all but charging for too few features isn’t exactly desirable either.
Pick out some useful but not absolute necessities from your app and price them. The trick here is to balance between usability and upgradablity. The app should be fully functional while being FREE but having access to advance features later. Don’t give people the feeling that your FREE app exists only to make them use IAP. Make them feel that it’s a good app in itself and IAP can make it even better.
Make them feel that it’s a good app in itself and IAP can make it even better.
A really useful method to evaluate your app usefulness is to go to your app store of choice, download a few free apps that serve similar purpose to yours and see what they offer. Then create an app like that but make it better then add in IAP features.
By doing this, you managed two things:
Your FREE app has a high chance to be downloaded since it’s better than other free apps of the same category.
You’re giving the users the feeling that your app is better than others (because it is) so they are more tempted to pay for extra IAP features
So to summarize, if you’re a teen looking to have good earning with IAP, you need to:
Make a good FREE app
Add in reasonably priced IAP
Make the users feel that they won’t regret paying for your IAP
Blame me all you want but I’m cutting this post again. We’ve already covered everything about IAP in this post.
Next time we’ll take a look at IAA to help teens make money online with Mobile Apps.
Pretty much any teenagers own a smartphone. And not just teens, according to researches, about 3 billions people will have access to smartphones by 2019. And since a smartphone’s primary function is to run apps, many can see the lucrative business of app development.
While it’s hard to make thousands of dollars with mobile apps unless you’re a big company or game developer, you can make a pretty nice amount of active and passive income with just a little bit of coding knowledge. But who knows, maybe you’ll create a big hit like Flappy Bird ( the creator is a fellow Vietnamese like myself by the way 🙂 ).
I’ve seen tons of teenagers try to make money online using this method and with great success. As you might have guessed, this post is geared toward techy orientated teens but just like the Flappy Bird example shown, you don’t need to be one to be successful. You just need some creativity !
I. Mobile Apps: The Basics
Right, so let’s first try to understand what mobile apps are and their connection to people so that we can have a better understanding about how to create them with maximum efficiency.
So basically, a smartphone itself is rather dumb actually, it’s the apps inside them that make them, well, “smart”. From surfing Facebook, texting friends, playing games or checking emails, there’s an app for that. You could say that anyone using their phone at any given time is actually using a mobile app. And given the amount of time we spend using our phone on a daily basis ( especially us teenagers… ), the interaction between humans and apps is immense.
The interaction between humans and apps is immense
Now most of the times, apps are downloaded from an app store. Either Apple’s App Store for iOS users or PlayStore for Android users ( there are also other app stores but their usage is a lot smaller so I won’t mention them here ). The catch here is that the users will come looking for the apps and not the other way around, this comes at both a relieve and extra hurdles for app developers to overcome.
Of course you can try persuading someone to install your apps like how us teenagers try and sell lemonade or all those stuff the old-school way but in this time with malware everywhere, that isn’t exactly the best course of action.
You should focus most of your time developing for these two platforms
When you do get people to install your app, it’s still only half the battle. The next phase is about getting users to use your apps and making money from their interaction. We’ll talk more about this in a moment.
Now that we’ve got all the basics covered, let’s get more detailed into how teenagers can earn income with mobile apps.
II. How Mobile Apps Helps Teen Make Money Online
There are quite a lot of different ways to earn money with an app, we’ll have a look through the main ones:
A. Sell Your App
The most direct and straight forward approach to earn money is to sell something. There are quite a few things to consider when going with this route though.
If you’re selling apps, it’s best to focus on the iOS platform. I’m an Android fan and I use an Android phone but I can’t deny the facts that iOS users simple pays for their apps more than their Android counterpart. This is because iOS users tend to be able to afford more on apps ( since they can afford the device themselves, which are more expensive than most Android phones ). Also, apps on Android are a lot more susceptible to being cracked while on iOS, the problem is almost non-existent.
If you’re selling apps, it’s best to focus on the iOS platform.
As you cans see, iOS’s downloads are lower but revenue are much higher
And nowadays, there are two main ways to charge money for your apps:
Direct payment: if someone wants to buy your app, they’ll have to pay for it first
Trial and payment: you can allow people to download and try out your app for a set period of time, they’ll have to pay to continue using it
If you choose to go for the direct payment option then you’ll need a way to convince people that it’s worth it to buy your app. Here are some tips:
Create a free demo app with all the basic features for users to try out. You’ll need to strike the balance well here, too little features and they will feel the app underwhelming, too many and they might use the demo without even buying the full app.I once used an app for optimizing my phone numbers, merging duplicates and deleting invalid numbers, those kind of things. I downloaded the demo before deciding to buy the full app and I was rather surprise that the demo has all the options of the main app. I was able to see all the duplicates and invalid entries and at the end was given an option to fix them all. Or so I thought XD. The “Fix All” feature is only available in the main app but the demo showed me that the app works well in finding the troublesome entries since I can confirm that by seeing them myself.
So this demo app served its purpose perfectly. It allowed me to evaluate its functionality while at the same time tempted me to buy the main app. Every app is different but I think the above example should be enough to give any teens out there an idea on how to create the best demo app for their main money-making app.
This is the Demo version, as you can see, they only allow 12 levels
This is the full version
Give the users lots of information about the app they’re about to buy. All of the app stores nowadays support images, text and videos to accommodate the app itself. Use this to your advantage. A well introduction video with comprehensive examples on how an app works pretty much indicate a high quality app.Images of the app in action is really nice but videos are the best way to sell apps or any kind of digital goodies. Try to create a video showing how your app works, from start to finish. This way, users know exactly what they’re paying for and if they like it, they’ll pay for it.
All of the app stores nowadays support images, text and videos to accommodate the app itself. Use this to your advantage.
Communicate with your existing customers and potential ones.The review section on an app store can usually be used to exchange information regarding bugs and suggestions, if you are active in talking to people here, they’ll feel that the app is in constant development and their opinions are being listening to.Nothing feels scarier than paying for something not knowing if there’ll be anyone to support you. So communicate with people as much as possible.
The creator of this app talks to his users frequently and the app rating speaks for itself
Update your app regularly. Even if your it’s working fine, keep it up to date. I mean would you install an app that was last updated in 2012 ? I know that some apps work just fine even though they were created a long time ago but it’s just human nature.So once a month, find something to update your app with, even changing the font or the font size, even the color or app icon. Let people know your app is still being taken care of and it’s on the bleeding edge.
Update your app regularly. Even if it’s working fine.
Most of the above hold true even if you’re only charging money after a set period of time but the most important thing to note when you’re going this route is the amount of time itself. Too little and users will feel being pushed to make a purchase not to mention they might not have enough time to actually try out the app and see whether it justifies the cost. Too much and they might actually finished whatever goals they needed the app for in the first place and as such have no more needs to purchase it.
There is also another method of selling apps but I’m not very fond of it. You create 2 version of an app, one with only basic functionalities for free ( still a full working app, not just a demo ) and the other with full features but with a premium price tag then let the users decide which one they want to use. Such as this:
This is the free, basic version of Nova Launcher
And this is the full feature version of it, with a premium price and a premium name to go with it
I guess this all for now. This post is actually a lot longer than I initially thought, I’ll have to cut it short here, we’ll continue next time on how teenagers can make money with FREE mobile apps. See ya next time !